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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-10-05 12:20:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-05 12:20:58 +0200 |
| commit | ef1bfc26b2f109e650b40f7b88275832366cc12b (patch) | |
| tree | 3ac89bde07bf8d431e0f9124f657ad6aa7e55059 /Source/Core/VideoBackends/D3D12/ShaderCache.cpp | |
| parent | 22d925992663f27d200dd9dfcf3085884b74f08d (diff) | |
| parent | 6d2827ff6b781e2d7cbb1b242e23a635ab708050 (diff) | |
Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/ShaderCache.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp index 4329d2de61..f0fb71aaca 100644 --- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp @@ -231,8 +231,7 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_ } else { - ShaderCode ps_code = - GeneratePixelShaderCode(ps_dst_alpha_mode, APIType::D3D, ps_uid.GetUidData()); + ShaderCode ps_code = GeneratePixelShaderCode(APIType::D3D, ps_uid.GetUidData()); ID3DBlob* ps_bytecode = nullptr; if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode)) @@ -355,4 +354,4 @@ D3D12_SHADER_BYTECODE ShaderCache::GetVertexShaderFromUid(const VertexShaderUid* return D3D12_SHADER_BYTECODE(); } -}
\ No newline at end of file +} |
