diff options
| author | Stenzek <stenzek@gmail.com> | 2016-03-05 22:38:14 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-05-08 12:08:25 +1000 |
| commit | acfa93372ec58faac05f9ed7c8ac0d6ed5ad403e (patch) | |
| tree | 6a0ad014012e1de0ac6e6704934bbf53887c6248 /Source/Core/VideoBackends/D3D12/TextureCache.cpp | |
| parent | 7ec1fce74111be9a926124a9d5e895a380696cd8 (diff) | |
D3D12: Refactoring and cleanups
Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/TextureCache.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp index a62606c371..48f335af2c 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp @@ -168,7 +168,6 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture( FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET); FramebufferManager::GetEFBDepthTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE); - FramebufferManager::RestoreEFBRenderTargets(); g_renderer->RestoreAPIState(); } @@ -308,7 +307,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET); FramebufferManager::GetEFBDepthTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE); - FramebufferManager::RestoreEFBRenderTargets(); g_renderer->RestoreAPIState(); } @@ -490,7 +488,6 @@ void TextureCache::ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* uncon FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_RENDER_TARGET); FramebufferManager::GetEFBDepthTexture()->TransitionToResourceState(D3D::current_command_list, D3D12_RESOURCE_STATE_DEPTH_WRITE ); - FramebufferManager::RestoreEFBRenderTargets(); g_renderer->RestoreAPIState(); } |
