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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-12-27 01:43:57 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-12-27 01:43:57 +0100 |
| commit | fd54d4f767ad162d6258a41e98df31a85b7d740e (patch) | |
| tree | fcd6e3dcaed1c305ac3ea021040880d796395335 /Source/Core/VideoBackends/D3D12/TextureCache.cpp | |
| parent | 1af9f68240d8bcd87b684e9736da784f7740f438 (diff) | |
| parent | abf9bb170bf954220a50921a10f57eaa30e17779 (diff) | |
Merge pull request #4569 from degasus/texcache2
TextureCache: Extract BP enum check to VideoCommon.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/TextureCache.cpp | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp index deb3bab6e7..f30c6abd7d 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp @@ -229,22 +229,21 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry } } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, - const EFBRectangle& srcRect, bool scale_by_half, - unsigned int cbuf_id, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, + bool scale_by_half, unsigned int cbuf_id, + const float* colmat) { // When copying at half size, in multisampled mode, resolve the color/depth buffer first. // This is because multisampled texture reads go through Load, not Sample, and the linear // filter is ignored. bool multisampled = (g_ActiveConfig.iMultisamples > 1); - D3DTexture2D* efb_tex = (src_format == PEControl::Z24) ? - FramebufferManager::GetEFBDepthTexture() : - FramebufferManager::GetEFBColorTexture(); + D3DTexture2D* efb_tex = is_depth_copy ? FramebufferManager::GetEFBDepthTexture() : + FramebufferManager::GetEFBColorTexture(); if (multisampled && scale_by_half) { multisampled = false; - efb_tex = (src_format == PEControl::Z24) ? FramebufferManager::GetResolvedEFBDepthTexture() : - FramebufferManager::GetResolvedEFBColorTexture(); + efb_tex = is_depth_copy ? FramebufferManager::GetResolvedEFBDepthTexture() : + FramebufferManager::GetResolvedEFBColorTexture(); } // set transformation @@ -286,8 +285,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat // Create texture copy D3D::DrawShadedTexQuad( efb_tex, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - (src_format == PEControl::Z24) ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) : - StaticShaderCache::GetColorMatrixPixelShader(multisampled), + is_depth_copy ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) : + StaticShaderCache::GetColorMatrixPixelShader(multisampled), StaticShaderCache::GetSimpleVertexShader(), StaticShaderCache::GetSimpleVertexShaderInputLayout(), StaticShaderCache::GetCopyGeometryShader(), 1.0f, 0, DXGI_FORMAT_R8G8B8A8_UNORM, false, @@ -305,11 +304,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat } void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { s_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride, - srcFormat, srcRect, isIntensity, scaleByHalf); + is_depth_copy, srcRect, isIntensity, scaleByHalf); } static const constexpr char s_palette_shader_hlsl[] = |
