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authorLioncash <mathew1800@gmail.com>2020-12-02 13:17:27 -0500
committerLioncash <mathew1800@gmail.com>2020-12-02 13:38:33 -0500
commit139d4fc76e4ddf45179ca5ec5e42c52ef513ea4d (patch)
treea639ad5dfd8a1b85eb32d408e2068dce9f41ce00 /Source/Core/VideoBackends/D3D12/VertexManager.cpp
parent5abae61a8c7e0e4ac03bb8d3031793037e87fdd3 (diff)
General: Convert PanicAlerts over to fmt equivalent
Converts lingering panic alert calls over to the fmt-capable ones.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/VertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/VertexManager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D12/VertexManager.cpp b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
index 01d9e8a452..66dafa533a 100644
--- a/Source/Core/VideoBackends/D3D12/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
@@ -39,7 +39,7 @@ bool VertexManager::Initialize()
!m_uniform_stream_buffer.AllocateBuffer(UNIFORM_STREAM_BUFFER_SIZE) ||
!m_texel_stream_buffer.AllocateBuffer(TEXEL_STREAM_BUFFER_SIZE))
{
- PanicAlert("Failed to allocate streaming buffers");
+ PanicAlertFmt("Failed to allocate streaming buffers");
return false;
}
@@ -55,7 +55,7 @@ bool VertexManager::Initialize()
DescriptorHandle& dh = m_texel_buffer_views[it.first];
if (!g_dx_context->GetDescriptorHeapManager().Allocate(&dh))
{
- PanicAlert("Failed to allocate descriptor for texel buffer");
+ PanicAlertFmt("Failed to allocate descriptor for texel buffer");
return false;
}
@@ -92,7 +92,7 @@ void VertexManager::ResetBuffer(u32 vertex_stride)
// If we still failed, that means the allocation was too large and will never succeed, so panic
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
- PanicAlert("Failed to allocate space in streaming buffers for pending draw");
+ PanicAlertFmt("Failed to allocate space in streaming buffers for pending draw");
}
// Update pointers
@@ -208,7 +208,7 @@ void VertexManager::UploadAllConstants()
if (!m_uniform_stream_buffer.ReserveMemory(allocation_size,
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
{
- PanicAlert("Failed to allocate space for constants in streaming buffer");
+ PanicAlertFmt("Failed to allocate space for constants in streaming buffer");
return;
}
@@ -270,7 +270,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
Renderer::GetInstance()->ExecuteCommandList(false);
if (!m_texel_stream_buffer.ReserveMemory(data_size, elem_size))
{
- PanicAlert("Failed to allocate %u bytes from texel buffer", data_size);
+ PanicAlertFmt("Failed to allocate {} bytes from texel buffer", data_size);
return false;
}
}
@@ -300,7 +300,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
Renderer::GetInstance()->ExecuteCommandList(false);
if (!m_texel_stream_buffer.ReserveMemory(reserve_size, elem_size))
{
- PanicAlert("Failed to allocate %u bytes from texel buffer", reserve_size);
+ PanicAlertFmt("Failed to allocate {} bytes from texel buffer", reserve_size);
return false;
}
}