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authorJMC47 <JMC4789@gmail.com>2022-09-20 17:14:07 -0400
committerGitHub <noreply@github.com>2022-09-20 17:14:07 -0400
commit22197c09a3cf2753c007d8ef8d75daa5fc2c44b9 (patch)
tree14d5aa4ae61d100f3bc7a394021963258fbf3dc1 /Source/Core/VideoBackends/D3D12/VideoBackend.cpp
parent4ea694a7e403c673b457643e52435b355c96fd87 (diff)
parentee692abbe1032e9eb888defedb1bb00f569f68a3 (diff)
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/VideoBackend.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/VideoBackend.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
index b0611a8690..b901b994e0 100644
--- a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
+++ b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
@@ -87,6 +87,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
+ g_Config.backend_info.bSupportsDynamicVertexLoader = true;
// We can only check texture support once we have a device.
if (g_dx_context)