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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-06-18 01:09:35 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-09-19 16:28:23 -0500
commit4c629c2beef8b3bae6ee13bbeae484315adbf67c (patch)
tree0a4e427a183dffc50abd86fc8b84db69df4aeb5d /Source/Core/VideoBackends/D3D12/VideoBackend.cpp
parent720b3f5519c1cf9ee5384b9596ad65ae82935e23 (diff)
VideoCommon: Add dynamic vertex loader to ubershaders
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/VideoBackend.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/VideoBackend.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
index b0611a8690..99cf3955c9 100644
--- a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
+++ b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
@@ -87,6 +87,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
+ g_Config.backend_info.bSupportsDynamicVertexLoader = false;
// We can only check texture support once we have a device.
if (g_dx_context)