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authorMarkus Wick <degasus@users.noreply.github.com>2017-03-16 21:39:17 +0100
committerGitHub <noreply@github.com>2017-03-16 21:39:17 +0100
commita0acdfc070d5bed422d3cdafd7675fc28af4eed5 (patch)
tree0edd5873022cafad1caf3c9588ae6fda8e201d75 /Source/Core/VideoBackends/D3D12/main.cpp
parentb2ab713ad93f8734fc65e104f4dc6c1c9a3e9411 (diff)
parent134317e07f7c371000389e7c3f45ceaf046eea69 (diff)
Merge pull request #5029 from ligfx/bboximagemask
OGL: implement Bounding Box on systems w/o SSBO
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/main.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/main.cpp b/Source/Core/VideoBackends/D3D12/main.cpp
index bae916e0f8..7a48647c0e 100644
--- a/Source/Core/VideoBackends/D3D12/main.cpp
+++ b/Source/Core/VideoBackends/D3D12/main.cpp
@@ -120,7 +120,8 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsEarlyZ = true;
// Requires full UAV functionality (only available in shader model 5)
- g_Config.backend_info.bSupportsBBox = true;
+ g_Config.backend_info.bSupportsBBox =
+ g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
// Requires the instance attribute (only available in shader model 5)
g_Config.backend_info.bSupportsGSInstancing = true;