summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2018-03-16 12:57:36 -0400
committerLioncash <mathew1800@gmail.com>2018-03-16 13:01:11 -0400
commit75f5fcdfee4cd643aa347ea69db05c595ed39caf (patch)
tree840fcdbc69b82dd947b7f4549c01be5146e19c26 /Source/Core/VideoBackends/D3D
parent328585ef17386f3a27cae86c2863ede5a28971ef (diff)
Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one macro parameter.
Diffstat (limited to 'Source/Core/VideoBackends/D3D')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DUtil.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/DXShader.cpp8
-rw-r--r--Source/Core/VideoBackends/D3D/DXTexture.cpp9
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
4 files changed, 11 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.cpp b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
index e0a473be83..317b6c4b2f 100644
--- a/Source/Core/VideoBackends/D3D/D3DUtil.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DUtil.cpp
@@ -62,7 +62,7 @@ public:
int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size)
{
- DEBUG_ASSERT(VIDEO, size < max_size);
+ DEBUG_ASSERT(size < max_size);
D3D11_MAPPED_SUBRESOURCE map;
unsigned int aligned_offset = Common::AlignUp(offset, vertex_size);
diff --git a/Source/Core/VideoBackends/D3D/DXShader.cpp b/Source/Core/VideoBackends/D3D/DXShader.cpp
index bba5188575..588cd2b631 100644
--- a/Source/Core/VideoBackends/D3D/DXShader.cpp
+++ b/Source/Core/VideoBackends/D3D/DXShader.cpp
@@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const
ID3D11VertexShader* DXShader::GetD3DVertexShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex);
+ DEBUG_ASSERT(m_stage == ShaderStage::Vertex);
return static_cast<ID3D11VertexShader*>(m_shader);
}
ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry);
+ DEBUG_ASSERT(m_stage == ShaderStage::Geometry);
return static_cast<ID3D11GeometryShader*>(m_shader);
}
ID3D11PixelShader* DXShader::GetD3DPixelShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel);
+ DEBUG_ASSERT(m_stage == ShaderStage::Pixel);
return static_cast<ID3D11PixelShader*>(m_shader);
}
ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
{
- DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute);
+ DEBUG_ASSERT(m_stage == ShaderStage::Compute);
return static_cast<ID3D11ComputeShader*>(m_shader);
}
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp
index 4953c0c3a7..f899f62f0e 100644
--- a/Source/Core/VideoBackends/D3D/DXTexture.cpp
+++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp
@@ -193,11 +193,10 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
u32 layer, u32 level)
{
const DXTexture* srcentry = static_cast<const DXTexture*>(src);
- DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
- m_config.height == srcentry->m_config.height && m_config.samples == 1);
- DEBUG_ASSERT(VIDEO,
- rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
- rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
+ DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
+ m_config.height == srcentry->m_config.height && m_config.samples == 1);
+ DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
+ rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
D3D::context->ResolveSubresource(
m_texture->GetTex(), D3D11CalcSubresource(level, layer, m_config.levels),
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index d8eac0ff18..85e81f8171 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -270,7 +270,7 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin
void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size)
{
- DEBUG_ASSERT(VIDEO, uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
+ DEBUG_ASSERT(uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE);
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
CHECK(SUCCEEDED(hr), "Map utility UBO");
@@ -323,7 +323,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
if (vertices_ptr)
{
vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride);
- DEBUG_ASSERT(VIDEO, vertices_this_draw > 0);
+ DEBUG_ASSERT(vertices_this_draw > 0);
UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw);
D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0);
}