diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-03-16 12:57:36 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-03-16 13:01:11 -0400 |
| commit | 75f5fcdfee4cd643aa347ea69db05c595ed39caf (patch) | |
| tree | 840fcdbc69b82dd947b7f4549c01be5146e19c26 /Source/Core/VideoBackends/D3D | |
| parent | 328585ef17386f3a27cae86c2863ede5a28971ef (diff) | |
Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
Diffstat (limited to 'Source/Core/VideoBackends/D3D')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DUtil.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXShader.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXTexture.cpp | 9 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 4 |
4 files changed, 11 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DUtil.cpp b/Source/Core/VideoBackends/D3D/D3DUtil.cpp index e0a473be83..317b6c4b2f 100644 --- a/Source/Core/VideoBackends/D3D/D3DUtil.cpp +++ b/Source/Core/VideoBackends/D3D/D3DUtil.cpp @@ -62,7 +62,7 @@ public: int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size) { - DEBUG_ASSERT(VIDEO, size < max_size); + DEBUG_ASSERT(size < max_size); D3D11_MAPPED_SUBRESOURCE map; unsigned int aligned_offset = Common::AlignUp(offset, vertex_size); diff --git a/Source/Core/VideoBackends/D3D/DXShader.cpp b/Source/Core/VideoBackends/D3D/DXShader.cpp index bba5188575..588cd2b631 100644 --- a/Source/Core/VideoBackends/D3D/DXShader.cpp +++ b/Source/Core/VideoBackends/D3D/DXShader.cpp @@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const ID3D11VertexShader* DXShader::GetD3DVertexShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex); + DEBUG_ASSERT(m_stage == ShaderStage::Vertex); return static_cast<ID3D11VertexShader*>(m_shader); } ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry); + DEBUG_ASSERT(m_stage == ShaderStage::Geometry); return static_cast<ID3D11GeometryShader*>(m_shader); } ID3D11PixelShader* DXShader::GetD3DPixelShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel); + DEBUG_ASSERT(m_stage == ShaderStage::Pixel); return static_cast<ID3D11PixelShader*>(m_shader); } ID3D11ComputeShader* DXShader::GetD3DComputeShader() const { - DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute); + DEBUG_ASSERT(m_stage == ShaderStage::Compute); return static_cast<ID3D11ComputeShader*>(m_shader); } diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 4953c0c3a7..f899f62f0e 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -193,11 +193,10 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R u32 layer, u32 level) { const DXTexture* srcentry = static_cast<const DXTexture*>(src); - DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width && - m_config.height == srcentry->m_config.height && m_config.samples == 1); - DEBUG_ASSERT(VIDEO, - rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) && - rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height)); + DEBUG_ASSERT(m_config.samples > 1 && m_config.width == srcentry->m_config.width && + m_config.height == srcentry->m_config.height && m_config.samples == 1); + DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) && + rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height)); D3D::context->ResolveSubresource( m_texture->GetTex(), D3D11CalcSubresource(level, layer, m_config.levels), diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index d8eac0ff18..85e81f8171 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -270,7 +270,7 @@ std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelin void Renderer::UpdateUtilityUniformBuffer(const void* uniforms, u32 uniforms_size) { - DEBUG_ASSERT(VIDEO, uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE); + DEBUG_ASSERT(uniforms_size > 0 && uniforms_size < UTILITY_UBO_SIZE); D3D11_MAPPED_SUBRESOURCE mapped; HRESULT hr = D3D::context->Map(m_utility_uniform_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped); CHECK(SUCCEEDED(hr), "Map utility UBO"); @@ -323,7 +323,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons if (vertices_ptr) { vertices_this_draw = std::min(vertices_this_draw, UTILITY_VBO_SIZE / vertex_stride); - DEBUG_ASSERT(VIDEO, vertices_this_draw > 0); + DEBUG_ASSERT(vertices_this_draw > 0); UpdateUtilityVertexBuffer(vertices_ptr, vertex_stride, vertices_this_draw); D3D::stateman->SetVertexBuffer(m_utility_vertex_buffer, vertex_stride, 0); } |
