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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-05-30 13:32:23 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-05-30 13:32:23 +0200 |
| commit | 7d27fb4067c8f71aae35dc628ec2e97303068f9a (patch) | |
| tree | 34cdbe57247d648b1111dd90576981bb3e8cad0e /Source/Core/VideoBackends/D3D | |
| parent | 1afb0a134dd5d175937d49824068bf6050e6593d (diff) | |
| parent | 1b685bcde9c40acf0237da46ea235f68a26e23cc (diff) | |
Merge pull request #5501 from iwubcode/d3d_apply_state_loop
Fix for loop in D3D Renderer ApplyState function
Diffstat (limited to 'Source/Core/VideoBackends/D3D')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index e90f5d10f6..1bf9270db5 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -927,7 +927,7 @@ void Renderer::ApplyState() D3D::stateman->PushDepthState(s_gx_state_cache.Get(s_gx_state.zmode)); D3D::stateman->PushRasterizerState(s_gx_state_cache.Get(s_gx_state.raster)); - for (size_t stage = 0; s_gx_state.samplers.size(); stage++) + for (size_t stage = 0; stage < s_gx_state.samplers.size(); stage++) { // TODO: cache SamplerState directly, not d3d object s_gx_state.samplers[stage].max_anisotropy = UINT64_C(1) << g_ActiveConfig.iMaxAnisotropy; |
