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authorConnor McLaughlin <stenzek@gmail.com>2019-03-29 20:40:06 +1000
committerGitHub <noreply@github.com>2019-03-29 20:40:06 +1000
commitf3fadd730218429a5f6472283d16d30d7e276f8d (patch)
treed1d6577cd52b2d3b3d7872aef4fac80dbd0ce563 /Source/Core/VideoBackends/D3DCommon/SwapChain.cpp
parentfbe57e8dbef17e583f0ba0208af7bf414a3716bf (diff)
parentd0d010f8549cc902829f567b3b5127d9a0556ca5 (diff)
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
Diffstat (limited to 'Source/Core/VideoBackends/D3DCommon/SwapChain.cpp')
-rw-r--r--Source/Core/VideoBackends/D3DCommon/SwapChain.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp b/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp
new file mode 100644
index 0000000000..376f891a96
--- /dev/null
+++ b/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp
@@ -0,0 +1,232 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoBackends/D3DCommon/SwapChain.h"
+
+#include <algorithm>
+#include <cstdint>
+
+#include "Common/Assert.h"
+#include "Common/CommonFuncs.h"
+#include "Common/Logging/Log.h"
+#include "Common/MsgHandler.h"
+#include "VideoCommon/VideoConfig.h"
+
+static bool IsTearingSupported(IDXGIFactory2* dxgi_factory)
+{
+ Microsoft::WRL::ComPtr<IDXGIFactory5> factory5;
+ if (FAILED(dxgi_factory->QueryInterface(IID_PPV_ARGS(&factory5))))
+ return false;
+
+ UINT allow_tearing = 0;
+ return SUCCEEDED(factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing,
+ sizeof(allow_tearing))) &&
+ allow_tearing != 0;
+}
+
+static bool GetFullscreenState(IDXGISwapChain1* swap_chain)
+{
+ BOOL fs = FALSE;
+ return SUCCEEDED(swap_chain->GetFullscreenState(&fs, nullptr)) && fs;
+}
+
+namespace D3DCommon
+{
+SwapChain::SwapChain(const WindowSystemInfo& wsi, IDXGIFactory2* dxgi_factory, IUnknown* d3d_device)
+ : m_wsi(wsi), m_dxgi_factory(dxgi_factory), m_d3d_device(d3d_device),
+ m_allow_tearing_supported(IsTearingSupported(dxgi_factory))
+{
+}
+
+SwapChain::~SwapChain()
+{
+ // Can't destroy swap chain while it's fullscreen.
+ if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
+ m_swap_chain->SetFullscreenState(FALSE, nullptr);
+}
+
+bool SwapChain::WantsStereo()
+{
+ return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
+}
+
+u32 SwapChain::GetSwapChainFlags() const
+{
+ // This flag is necessary if we want to use a flip-model swapchain without locking the framerate
+ return m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
+}
+
+bool SwapChain::CreateSwapChain(bool stereo)
+{
+ RECT client_rc;
+ if (GetClientRect(static_cast<HWND>(m_wsi.render_surface), &client_rc))
+ {
+ m_width = client_rc.right - client_rc.left;
+ m_height = client_rc.bottom - client_rc.top;
+ }
+
+ DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
+ swap_chain_desc.Width = m_width;
+ swap_chain_desc.Height = m_height;
+ swap_chain_desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
+ swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ swap_chain_desc.Stereo = stereo;
+ swap_chain_desc.Flags = GetSwapChainFlags();
+
+ HRESULT hr = m_dxgi_factory->CreateSwapChainForHwnd(
+ m_d3d_device.Get(), static_cast<HWND>(m_wsi.render_surface), &swap_chain_desc, nullptr,
+ nullptr, &m_swap_chain);
+ if (FAILED(hr))
+ {
+ // Flip-model discard swapchains aren't supported on Windows 8, so here we fall back to
+ // a sequential swapchain
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ hr = m_dxgi_factory->CreateSwapChainForHwnd(m_d3d_device.Get(),
+ static_cast<HWND>(m_wsi.render_surface),
+ &swap_chain_desc, nullptr, nullptr, &m_swap_chain);
+ }
+
+ if (FAILED(hr))
+ {
+ // Flip-model swapchains aren't supported on Windows 7, so here we fall back to a legacy
+ // BitBlt-model swapchain
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ hr = m_dxgi_factory->CreateSwapChainForHwnd(m_d3d_device.Get(),
+ static_cast<HWND>(m_wsi.render_surface),
+ &swap_chain_desc, nullptr, nullptr, &m_swap_chain);
+ }
+
+ if (FAILED(hr))
+ {
+ PanicAlert("Failed to create swap chain with HRESULT %08X", hr);
+ return false;
+ }
+
+ // We handle fullscreen ourselves.
+ hr = m_dxgi_factory->MakeWindowAssociation(static_cast<HWND>(m_wsi.render_surface),
+ DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER);
+ if (FAILED(hr))
+ WARN_LOG(VIDEO, "MakeWindowAssociation() failed with HRESULT %08X", hr);
+
+ m_stereo = stereo;
+ if (!CreateSwapChainBuffers())
+ {
+ PanicAlert("Failed to create swap chain buffers");
+ DestroySwapChainBuffers();
+ m_swap_chain.Reset();
+ return false;
+ }
+
+ return true;
+}
+
+void SwapChain::DestroySwapChain()
+{
+ DestroySwapChainBuffers();
+
+ // Can't destroy swap chain while it's fullscreen.
+ if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
+ m_swap_chain->SetFullscreenState(FALSE, nullptr);
+
+ m_swap_chain.Reset();
+}
+
+bool SwapChain::ResizeSwapChain()
+{
+ DestroySwapChainBuffers();
+
+ HRESULT hr = m_swap_chain->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0,
+ GetDXGIFormatForAbstractFormat(m_texture_format, false),
+ GetSwapChainFlags());
+ if (FAILED(hr))
+ WARN_LOG(VIDEO, "ResizeBuffers() failed with HRESULT %08X", hr);
+
+ DXGI_SWAP_CHAIN_DESC1 desc;
+ if (SUCCEEDED(m_swap_chain->GetDesc1(&desc)))
+ {
+ m_width = desc.Width;
+ m_height = desc.Height;
+ }
+
+ return CreateSwapChainBuffers();
+}
+
+void SwapChain::SetStereo(bool stereo)
+{
+ if (m_stereo == stereo)
+ return;
+
+ DestroySwapChain();
+ if (!CreateSwapChain(stereo))
+ {
+ PanicAlert("Failed to switch swap chain stereo mode");
+ CreateSwapChain(false);
+ }
+}
+
+bool SwapChain::GetFullscreen() const
+{
+ return GetFullscreenState(m_swap_chain.Get());
+}
+
+void SwapChain::SetFullscreen(bool request)
+{
+ m_swap_chain->SetFullscreenState(request, nullptr);
+}
+
+bool SwapChain::CheckForFullscreenChange()
+{
+ if (m_fullscreen_request != m_has_fullscreen)
+ {
+ HRESULT hr = m_swap_chain->SetFullscreenState(m_fullscreen_request, nullptr);
+ if (SUCCEEDED(hr))
+ {
+ m_has_fullscreen = m_fullscreen_request;
+ return true;
+ }
+ }
+
+ const bool new_fullscreen_state = GetFullscreenState(m_swap_chain.Get());
+ if (new_fullscreen_state != m_has_fullscreen)
+ {
+ m_has_fullscreen = new_fullscreen_state;
+ m_fullscreen_request = new_fullscreen_state;
+ return true;
+ }
+
+ return false;
+}
+
+bool SwapChain::Present()
+{
+ // When using sync interval 0, it is recommended to always pass the tearing flag when it is
+ // supported, even when presenting in windowed mode. However, this flag cannot be used if the app
+ // is in fullscreen mode as a result of calling SetFullscreenState.
+ UINT present_flags = 0;
+ if (m_allow_tearing_supported && !g_ActiveConfig.bVSyncActive && !m_has_fullscreen)
+ present_flags |= DXGI_PRESENT_ALLOW_TEARING;
+
+ HRESULT hr = m_swap_chain->Present(static_cast<UINT>(g_ActiveConfig.bVSyncActive), present_flags);
+ if (FAILED(hr))
+ {
+ WARN_LOG(VIDEO, "Swap chain present failed with HRESULT %08X", hr);
+ return false;
+ }
+
+ return true;
+}
+
+bool SwapChain::ChangeSurface(void* native_handle)
+{
+ DestroySwapChain();
+ m_wsi.render_surface = native_handle;
+ return CreateSwapChain(m_stereo);
+}
+
+} // namespace D3DCommon