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| author | JMC47 <JMC4789@gmail.com> | 2021-12-28 02:45:14 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-28 02:45:14 -0500 |
| commit | 01e8e950e8f381c852c842183fe6831d5e83b503 (patch) | |
| tree | 6ebe9d05ef1ffc320c8480c06b6d8088623b145e /Source/Core/VideoBackends/Null/NullBackend.cpp | |
| parent | 8d237eb1020dd57d7521f1ea5af16045e7991bf4 (diff) | |
| parent | 056613ecc5c79941d4bc9747bdc6f79fe332183a (diff) | |
Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullBackend.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index d6bd70c50a..635650cb11 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -58,6 +58,7 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsPipelineCacheData = false; g_Config.backend_info.bSupportsCoarseDerivatives = false; g_Config.backend_info.bSupportsTextureQueryLevels = false; + g_Config.backend_info.bSupportsLodBiasInSampler = false; // aamodes: We only support 1 sample, so no MSAA g_Config.backend_info.Adapters.clear(); |
