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| author | Stenzek <stenzek@gmail.com> | 2017-04-21 23:59:45 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-25 14:27:05 +1000 |
| commit | 27ae5b8d34675244af689b260f0dbb391bb6209e (patch) | |
| tree | 8b35c323b5041d2944f26e0104cab166ea6ac6ec /Source/Core/VideoBackends/Null/NullBackend.cpp | |
| parent | 417a4ca206a5cae7cc08c80564181af74c8fa51a (diff) | |
VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullBackend.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index 60a6f637ac..7892b86927 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -49,8 +49,6 @@ void VideoBackend::InitBackendInfo() // aamodes: We only support 1 sample, so no MSAA g_Config.backend_info.Adapters.clear(); g_Config.backend_info.AAModes = {1}; - g_Config.backend_info.PPShaders.clear(); - g_Config.backend_info.AnaglyphShaders.clear(); } bool VideoBackend::Initialize(void* window_handle) |
