summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/Null/NullBackend.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2017-04-21 23:59:45 +1000
committerStenzek <stenzek@gmail.com>2017-04-25 14:27:05 +1000
commit27ae5b8d34675244af689b260f0dbb391bb6209e (patch)
tree8b35c323b5041d2944f26e0104cab166ea6ac6ec /Source/Core/VideoBackends/Null/NullBackend.cpp
parent417a4ca206a5cae7cc08c80564181af74c8fa51a (diff)
VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/NullBackend.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp
index 60a6f637ac..7892b86927 100644
--- a/Source/Core/VideoBackends/Null/NullBackend.cpp
+++ b/Source/Core/VideoBackends/Null/NullBackend.cpp
@@ -49,8 +49,6 @@ void VideoBackend::InitBackendInfo()
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();
g_Config.backend_info.AAModes = {1};
- g_Config.backend_info.PPShaders.clear();
- g_Config.backend_info.AnaglyphShaders.clear();
}
bool VideoBackend::Initialize(void* window_handle)