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authorJonathan Hamilton <jtrhamilton@gmail.com>2017-10-25 22:44:39 -0700
committerJonathan Hamilton <jtrhamilton@gmail.com>2018-01-05 09:56:46 -0800
commit29a9ed043bd0946497edf7c4d392ce46041b9817 (patch)
tree3104979b668377da1499a3b4afc7ac29c557e3ce /Source/Core/VideoBackends/Null/NullBackend.cpp
parent11976526d11f0475a3af126758260cdd69dd2a35 (diff)
Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do support GL_EXT_shader_framebuffer_fetch, this might be useful.
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/NullBackend.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp
index d6c9638763..4ea460e440 100644
--- a/Source/Core/VideoBackends/Null/NullBackend.cpp
+++ b/Source/Core/VideoBackends/Null/NullBackend.cpp
@@ -46,6 +46,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsGPUTextureDecoding = false;
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
+ g_Config.backend_info.bSupportsFramebufferFetch = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();