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| author | Stenzek <stenzek@gmail.com> | 2019-03-02 15:03:49 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-03-09 12:19:53 +1000 |
| commit | 65216c9e874cdde90be329b3042ec22d81438499 (patch) | |
| tree | 271ff8043ed29e16a6ccdc44bf87e1cd76010ff2 /Source/Core/VideoBackends/Null/NullBackend.cpp | |
| parent | f6b856d01e95b59f5dfa34bc66e0c86f565d4c8c (diff) | |
VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullBackend.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index 1e5c4e1193..6959c820ed 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -50,6 +50,8 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsFramebufferFetch = false; g_Config.backend_info.bSupportsBackgroundCompiling = false; g_Config.backend_info.bSupportsLogicOp = false; + g_Config.backend_info.bSupportsLargePoints = false; + g_Config.backend_info.bSupportsPartialDepthCopies = false; // aamodes: We only support 1 sample, so no MSAA g_Config.backend_info.Adapters.clear(); |
