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| author | Pierre Bourdon <delroth@gmail.com> | 2018-03-10 08:22:28 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-03-10 08:22:28 +0100 |
| commit | a4ef133456a18178f345d3c25195bf74c0e83750 (patch) | |
| tree | 1564aa8e85c3800882466b953984a57be0bf0b0c /Source/Core/VideoBackends/Null/NullBackend.cpp | |
| parent | 63838c013bde06ed13bfc1b5e24c53594934f641 (diff) | |
| parent | 93ab50c55584c416d32b5bbdf39f37e9c67f4105 (diff) | |
Merge pull request #6399 from stenzek/videocommon-shader-cache
VideoCommon Shader (Pipeline) Cache
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullBackend.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index c687c8f2df..430da35f84 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -9,7 +9,6 @@ #include "VideoBackends/Null/PerfQuery.h" #include "VideoBackends/Null/Render.h" -#include "VideoBackends/Null/ShaderCache.h" #include "VideoBackends/Null/TextureCache.h" #include "VideoBackends/Null/VertexManager.h" #include "VideoBackends/Null/VideoBackend.h" @@ -47,6 +46,7 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.bSupportsST3CTextures = false; g_Config.backend_info.bSupportsBPTCTextures = false; g_Config.backend_info.bSupportsFramebufferFetch = false; + g_Config.backend_info.bSupportsBackgroundCompiling = false; // aamodes: We only support 1 sample, so no MSAA g_Config.backend_info.Adapters.clear(); @@ -63,21 +63,15 @@ bool VideoBackend::Initialize(void* window_handle) g_perf_query = std::make_unique<PerfQuery>(); g_framebuffer_manager = std::make_unique<FramebufferManagerBase>(); g_texture_cache = std::make_unique<TextureCache>(); - - VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>(); - GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>(); - PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>(); - return true; + g_shader_cache = std::make_unique<VideoCommon::ShaderCache>(); + return g_shader_cache->Initialize(); } void VideoBackend::Shutdown() { + g_shader_cache->Shutdown(); g_renderer->Shutdown(); - PixelShaderCache::s_instance.reset(); - VertexShaderCache::s_instance.reset(); - GeometryShaderCache::s_instance.reset(); - g_texture_cache.reset(); g_perf_query.reset(); g_vertex_manager.reset(); |
