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authorPierre Bourdon <delroth@gmail.com>2018-03-10 08:22:28 +0100
committerGitHub <noreply@github.com>2018-03-10 08:22:28 +0100
commita4ef133456a18178f345d3c25195bf74c0e83750 (patch)
tree1564aa8e85c3800882466b953984a57be0bf0b0c /Source/Core/VideoBackends/Null/NullBackend.cpp
parent63838c013bde06ed13bfc1b5e24c53594934f641 (diff)
parent93ab50c55584c416d32b5bbdf39f37e9c67f4105 (diff)
Merge pull request #6399 from stenzek/videocommon-shader-cache
VideoCommon Shader (Pipeline) Cache
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/NullBackend.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp
index c687c8f2df..430da35f84 100644
--- a/Source/Core/VideoBackends/Null/NullBackend.cpp
+++ b/Source/Core/VideoBackends/Null/NullBackend.cpp
@@ -9,7 +9,6 @@
#include "VideoBackends/Null/PerfQuery.h"
#include "VideoBackends/Null/Render.h"
-#include "VideoBackends/Null/ShaderCache.h"
#include "VideoBackends/Null/TextureCache.h"
#include "VideoBackends/Null/VertexManager.h"
#include "VideoBackends/Null/VideoBackend.h"
@@ -47,6 +46,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsFramebufferFetch = false;
+ g_Config.backend_info.bSupportsBackgroundCompiling = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();
@@ -63,21 +63,15 @@ bool VideoBackend::Initialize(void* window_handle)
g_perf_query = std::make_unique<PerfQuery>();
g_framebuffer_manager = std::make_unique<FramebufferManagerBase>();
g_texture_cache = std::make_unique<TextureCache>();
-
- VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
- GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
- PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
- return true;
+ g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
+ return g_shader_cache->Initialize();
}
void VideoBackend::Shutdown()
{
+ g_shader_cache->Shutdown();
g_renderer->Shutdown();
- PixelShaderCache::s_instance.reset();
- VertexShaderCache::s_instance.reset();
- GeometryShaderCache::s_instance.reset();
-
g_texture_cache.reset();
g_perf_query.reset();
g_vertex_manager.reset();