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| author | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-28 00:30:05 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-30 13:47:48 -0500 |
| commit | 1f2f5053735b4e94dac29237e9482befd9a2687b (patch) | |
| tree | dfe18ba017a6cda4a79c01c10431c7c37e8f74a3 /Source/Core/VideoBackends/Null/NullRender.cpp | |
| parent | 9b83cf3e7fdf6fc4d15b78193461fd1081d61008 (diff) | |
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullRender.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullRender.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/Null/NullRender.cpp b/Source/Core/VideoBackends/Null/NullRender.cpp index 0fe65aef0b..9c87ed8529 100644 --- a/Source/Core/VideoBackends/Null/NullRender.cpp +++ b/Source/Core/VideoBackends/Null/NullRender.cpp @@ -28,7 +28,8 @@ bool Renderer::IsHeadless() const return true; } -std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) +std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config, + [[maybe_unused]] std::string_view name) { return std::make_unique<NullTexture>(config); } @@ -46,13 +47,15 @@ public: }; std::unique_ptr<AbstractShader> -Renderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source) +Renderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source, + [[maybe_unused]] std::string_view name) { return std::make_unique<NullShader>(stage); } -std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, - const void* data, size_t length) +std::unique_ptr<AbstractShader> +Renderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length, + [[maybe_unused]] std::string_view name) { return std::make_unique<NullShader>(stage); } |
