diff options
| author | Léo Lam <leo@leolam.fr> | 2021-01-28 01:33:46 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-28 01:33:46 +0100 |
| commit | 9ca24ae8e0da53d09e402d18055f102440af7098 (patch) | |
| tree | c1afad8f3611bf1cd49383100f21a635462269c1 /Source/Core/VideoBackends/Null/NullRender.cpp | |
| parent | 4740c2a882fc13fe93adae74139caadc0917c100 (diff) | |
| parent | 500a694ca870f9f5a8ea196f4099a0e7de09fe50 (diff) | |
Merge pull request #9092 from shuffle2/vshack
msbuild: Merge "Core" libs into single DolphinLib
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullRender.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullRender.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Null/NullRender.cpp b/Source/Core/VideoBackends/Null/NullRender.cpp new file mode 100644 index 0000000000..df99931908 --- /dev/null +++ b/Source/Core/VideoBackends/Null/NullRender.cpp @@ -0,0 +1,84 @@ +// Copyright 2015 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoBackends/Null/NullRender.h" + +#include "VideoBackends/Null/NullTexture.h" + +#include "VideoCommon/AbstractPipeline.h" +#include "VideoCommon/AbstractShader.h" +#include "VideoCommon/NativeVertexFormat.h" +#include "VideoCommon/VideoConfig.h" + +namespace Null +{ +// Init functions +Renderer::Renderer() : ::Renderer(1, 1, 1.0f, AbstractTextureFormat::RGBA8) +{ + UpdateActiveConfig(); +} + +Renderer::~Renderer() +{ + UpdateActiveConfig(); +} + +bool Renderer::IsHeadless() const +{ + return true; +} + +std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) +{ + return std::make_unique<NullTexture>(config); +} + +std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type, + const TextureConfig& config) +{ + return std::make_unique<NullStagingTexture>(type, config); +} + +class NullShader final : public AbstractShader +{ +public: + explicit NullShader(ShaderStage stage) : AbstractShader(stage) {} +}; + +std::unique_ptr<AbstractShader> +Renderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source) +{ + return std::make_unique<NullShader>(stage); +} + +std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, + const void* data, size_t length) +{ + return std::make_unique<NullShader>(stage); +} + +class NullPipeline final : public AbstractPipeline +{ +}; + +std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config, + const void* cache_data, + size_t cache_data_length) +{ + return std::make_unique<NullPipeline>(); +} + +std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture* color_attachment, + AbstractTexture* depth_attachment) +{ + return NullFramebuffer::Create(static_cast<NullTexture*>(color_attachment), + static_cast<NullTexture*>(depth_attachment)); +} + +std::unique_ptr<NativeVertexFormat> +Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) +{ + return std::make_unique<NativeVertexFormat>(vtx_decl); +} +} // namespace Null |
