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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-09-11 13:28:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-11 13:28:09 +0200 |
| commit | 002e01d0ede3bd0eeebebc09f8f6a813ebc8d444 (patch) | |
| tree | 5fb17c3d07988499767c51908b49dac2d8d9c881 /Source/Core/VideoBackends/Null/ShaderCache.cpp | |
| parent | 9d169449a7898cefab29a5e033f82560cfcdef5e (diff) | |
| parent | 24ddea04ce3c843dd1de3d34d775e9a49d195225 (diff) | |
Merge pull request #5343 from stenzek/videocommon-states
Move depth, rasterization and sampler states to VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/Null/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/ShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Null/ShaderCache.cpp b/Source/Core/VideoBackends/Null/ShaderCache.cpp index a8decc6f58..0a5ef30595 100644 --- a/Source/Core/VideoBackends/Null/ShaderCache.cpp +++ b/Source/Core/VideoBackends/Null/ShaderCache.cpp @@ -33,7 +33,7 @@ void ShaderCache<Uid>::Clear() } template <typename Uid> -bool ShaderCache<Uid>::SetShader(u32 primitive_type) +bool ShaderCache<Uid>::SetShader(PrimitiveType primitive_type) { Uid uid = GetUid(primitive_type, APIType::OpenGL); |
