summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/Null/ShaderCache.cpp
diff options
context:
space:
mode:
authordegasus <wickmarkus@web.de>2016-09-28 22:31:39 +0200
committerdegasus <wickmarkus@web.de>2016-10-04 10:13:46 +0200
commit829fc8f0adeaf82d78b695208b24015456d8e52b (patch)
treec243a156177fafa9ec468e7d263de655146f95fa /Source/Core/VideoBackends/Null/ShaderCache.cpp
parent7b29b3c5711b5bdd41dd65f315f7bcb850637957 (diff)
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
Diffstat (limited to 'Source/Core/VideoBackends/Null/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Null/ShaderCache.cpp b/Source/Core/VideoBackends/Null/ShaderCache.cpp
index 629e440763..a7513f4909 100644
--- a/Source/Core/VideoBackends/Null/ShaderCache.cpp
+++ b/Source/Core/VideoBackends/Null/ShaderCache.cpp
@@ -60,7 +60,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
}
// Need to compile a new shader
- ShaderCode code = GenerateCode(dst_alpha_mode, APIType::OpenGL, uid);
+ ShaderCode code = GenerateCode(APIType::OpenGL, uid);
m_shaders.emplace(uid, code.GetBuffer());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);