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authorScott Mansell <phiren@gmail.com>2016-02-28 09:46:58 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:22 +1200
commitebe5fd0b36556a39ac25052966261b56d90ea1ae (patch)
treefa1a0be21d3d2bb2428a654015ec1f10d08017ff /Source/Core/VideoBackends/Null/ShaderCache.cpp
parent95469ec225f325020221c4495b94a7b7cb2475a8 (diff)
Multithreadded Shadergen: Minor fixups.
Diffstat (limited to 'Source/Core/VideoBackends/Null/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Null/ShaderCache.cpp b/Source/Core/VideoBackends/Null/ShaderCache.cpp
index 19dcc778d4..a08ef6952b 100644
--- a/Source/Core/VideoBackends/Null/ShaderCache.cpp
+++ b/Source/Core/VideoBackends/Null/ShaderCache.cpp
@@ -59,7 +59,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
}
// Need to compile a new shader
- ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL, uid);
+ ShaderCode code = GenerateCode(dst_alpha_mode, API_OPENGL, uid);
m_shaders.emplace(uid, code.GetBuffer());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);