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authorScott Mansell <phiren@gmail.com>2016-06-26 21:55:22 +1200
committerGitHub <noreply@github.com>2016-06-26 21:55:22 +1200
commitee9e3432cb980ff75b40b40b9f5729fa25a68fc2 (patch)
treeae43d36c26ba467b96847c8f0ed16af2a069a0f2 /Source/Core/VideoBackends/Null/ShaderCache.cpp
parent2776bcbf55ccc256fd7b43008ee4349d59739cff (diff)
parent2f134c5c36c3a9c3c7a618635d98d0bf2191b9f2 (diff)
Merge pull request #3513 from phire/make_hdkr_happy
Get shadergen ready for Multithreadded generation of shaders.
Diffstat (limited to 'Source/Core/VideoBackends/Null/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/ShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Null/ShaderCache.cpp b/Source/Core/VideoBackends/Null/ShaderCache.cpp
index e0fa000765..a08ef6952b 100644
--- a/Source/Core/VideoBackends/Null/ShaderCache.cpp
+++ b/Source/Core/VideoBackends/Null/ShaderCache.cpp
@@ -59,7 +59,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
}
// Need to compile a new shader
- ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL);
+ ShaderCode code = GenerateCode(dst_alpha_mode, API_OPENGL, uid);
m_shaders.emplace(uid, code.GetBuffer());
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);