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authorMat M <mathew1800@gmail.com>2016-06-25 20:14:28 -0400
committerGitHub <noreply@github.com>2016-06-25 20:14:28 -0400
commite31a4d1f0731603d0396e592e23cf7acd0457397 (patch)
tree6469f9addd2b45e2623597575ad7fc88c51bc994 /Source/Core/VideoBackends/Null/VertexManager.cpp
parent5ba3e641ea6212a3e7d7e9f443b1dba985e5d8ca (diff)
parentfdbda7b7dd47fc78edb865e0cc38028cd2e157be (diff)
Merge pull request #3813 from degasus/null_video
Null: Initial release of null video backend
Diffstat (limited to 'Source/Core/VideoBackends/Null/VertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/VertexManager.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Null/VertexManager.cpp b/Source/Core/VideoBackends/Null/VertexManager.cpp
new file mode 100644
index 0000000000..d70876cb84
--- /dev/null
+++ b/Source/Core/VideoBackends/Null/VertexManager.cpp
@@ -0,0 +1,53 @@
+// Copyright 2015 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoBackends/Null/VertexManager.h"
+#include "VideoBackends/Null/ShaderCache.h"
+
+#include "VideoCommon/IndexGenerator.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/VertexLoaderManager.h"
+#include "VideoCommon/VideoConfig.h"
+
+namespace Null
+{
+class NullNativeVertexFormat : public NativeVertexFormat
+{
+public:
+ NullNativeVertexFormat() {}
+ void SetupVertexPointers() override {}
+};
+
+NativeVertexFormat*
+VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
+{
+ return new NullNativeVertexFormat;
+}
+
+VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
+{
+}
+
+VertexManager::~VertexManager()
+{
+}
+
+void VertexManager::ResetBuffer(u32 stride)
+{
+ s_pCurBufferPointer = s_pBaseBufferPointer = m_local_v_buffer.data();
+ s_pEndBufferPointer = s_pCurBufferPointer + m_local_v_buffer.size();
+ IndexGenerator::Start(&m_local_i_buffer[0]);
+}
+
+void VertexManager::vFlush(bool use_dst_alpha)
+{
+ VertexShaderCache::s_instance->SetShader(
+ use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
+ GeometryShaderCache::s_instance->SetShader(
+ use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
+ PixelShaderCache::s_instance->SetShader(
+ use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
+}
+
+} // namespace