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authorzackhow <zackhow@gmail.com>2019-01-09 21:07:44 -0500
committerzackhow <zackhow@gmail.com>2019-01-09 21:08:49 -0500
commit078fc74b546aa81a16cac307ede6ab8f02005749 (patch)
tree1e84efa9d632c63161b074ad8c86020bc90899e5 /Source/Core/VideoBackends/OGL/BoundingBox.cpp
parentd3e1d2ea000412ee40251656c3efa4375e91f092 (diff)
Android/OGL: fix bounding box for OpenGL-ES
OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
Diffstat (limited to 'Source/Core/VideoBackends/OGL/BoundingBox.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/BoundingBox.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/BoundingBox.cpp b/Source/Core/VideoBackends/OGL/BoundingBox.cpp
index ebf8433d92..c50f831524 100644
--- a/Source/Core/VideoBackends/OGL/BoundingBox.cpp
+++ b/Source/Core/VideoBackends/OGL/BoundingBox.cpp
@@ -99,7 +99,8 @@ int BoundingBox::Get(int index)
{
int data = 0;
glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
- if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA))
+ if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA) &&
+ !static_cast<Renderer*>(g_renderer.get())->IsGLES())
{
// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
// on nVidia drivers. This is more noticeable at higher internal resolutions.