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authorJules Blok <jules.blok@gmail.com>2016-10-30 00:56:18 +0200
committerJules Blok <jules.blok@gmail.com>2016-10-31 15:02:08 +0100
commit086f839435ce53676803e6c68f5d2c4a51e42568 (patch)
tree5f19d6b68129d42d490d62df88fae942eaf823e6 /Source/Core/VideoBackends/OGL/BoundingBox.cpp
parent5102e76a7f3cefa515c2c37143c9d707bc5dbc4d (diff)
DriverDetails: Make the bug identifiers humanly readable.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/BoundingBox.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/BoundingBox.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/BoundingBox.cpp b/Source/Core/VideoBackends/OGL/BoundingBox.cpp
index fdc449442c..0ee4bd2afe 100644
--- a/Source/Core/VideoBackends/OGL/BoundingBox.cpp
+++ b/Source/Core/VideoBackends/OGL/BoundingBox.cpp
@@ -45,7 +45,7 @@ int BoundingBox::Get(int index)
int data = 0;
glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
- if (!DriverDetails::HasBug(DriverDetails::BUG_SLOWGETBUFFERSUBDATA))
+ if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA))
{
// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
// on nVidia drivers. This is more noticeable at higher internal resolutions.