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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoBackends/OGL/BoundingBox.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoBackends/OGL/BoundingBox.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/BoundingBox.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/BoundingBox.cpp b/Source/Core/VideoBackends/OGL/BoundingBox.cpp new file mode 100644 index 0000000000..91fedb2a2d --- /dev/null +++ b/Source/Core/VideoBackends/OGL/BoundingBox.cpp @@ -0,0 +1,54 @@ +// Copyright 2014 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoBackends/OGL/BoundingBox.h" +#include "VideoBackends/OGL/GLUtil.h" + +#include "VideoCommon/VideoConfig.h" + +static GLuint s_bbox_buffer_id; + +namespace OGL +{ + +void BoundingBox::Init() +{ + if (g_ActiveConfig.backend_info.bSupportsBBox) + { + int initial_values[4] = {0,0,0,0}; + glGenBuffers(1, &s_bbox_buffer_id); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); + glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, s_bbox_buffer_id); + } +} + +void BoundingBox::Shutdown() +{ + if (g_ActiveConfig.backend_info.bSupportsBBox) + glDeleteBuffers(1, &s_bbox_buffer_id); +} + +void BoundingBox::Set(int index, int value) +{ + glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); + glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +} + +int BoundingBox::Get(int index) +{ + int data = 0; + glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); + void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), GL_MAP_READ_BIT); + if (ptr) + { + data = *(int*)ptr; + glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); + } + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + return data; +} + +}; |
