diff options
| author | comex <comexk@gmail.com> | 2014-11-19 20:25:23 -0500 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2014-11-19 20:25:23 -0500 |
| commit | fb50cb6d99062069a71db49d56d975df5c6eecb3 (patch) | |
| tree | b0a9615bcaa4d5d4efa65e590ff3b0e500391f6b /Source/Core/VideoBackends/OGL/BoundingBox.cpp | |
| parent | dd2c8c49b37360f8b8838ccdb323a84eae00e065 (diff) | |
| parent | c211450b997effa6d91059fb0aaa564892297719 (diff) | |
Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
Diffstat (limited to 'Source/Core/VideoBackends/OGL/BoundingBox.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/BoundingBox.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/BoundingBox.cpp b/Source/Core/VideoBackends/OGL/BoundingBox.cpp new file mode 100644 index 0000000000..91fedb2a2d --- /dev/null +++ b/Source/Core/VideoBackends/OGL/BoundingBox.cpp @@ -0,0 +1,54 @@ +// Copyright 2014 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoBackends/OGL/BoundingBox.h" +#include "VideoBackends/OGL/GLUtil.h" + +#include "VideoCommon/VideoConfig.h" + +static GLuint s_bbox_buffer_id; + +namespace OGL +{ + +void BoundingBox::Init() +{ + if (g_ActiveConfig.backend_info.bSupportsBBox) + { + int initial_values[4] = {0,0,0,0}; + glGenBuffers(1, &s_bbox_buffer_id); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); + glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, s_bbox_buffer_id); + } +} + +void BoundingBox::Shutdown() +{ + if (g_ActiveConfig.backend_info.bSupportsBBox) + glDeleteBuffers(1, &s_bbox_buffer_id); +} + +void BoundingBox::Set(int index, int value) +{ + glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); + glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +} + +int BoundingBox::Get(int index) +{ + int data = 0; + glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id); + void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), GL_MAP_READ_BIT); + if (ptr) + { + data = *(int*)ptr; + glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); + } + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + return data; +} + +}; |
