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authorUnknown W. Brackets <checkins@unknownbrackets.org>2014-12-11 09:42:49 -0800
committerUnknown W. Brackets <checkins@unknownbrackets.org>2014-12-11 09:42:49 -0800
commit029f8c3c3f065de723a1a334f70d2882208b7cdf (patch)
tree967f3934315db77c28e84eb4a63014475fbd18e2 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parentde2abbed17fdb6521b5973cb7544cd21977051c9 (diff)
OGL: Ensure a VAO is bound for all attributeless.
Unfortunately, some of these cases are not well tested, because I don't know how to reproduce them.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index c458b79dc6..1089884b96 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -373,6 +373,8 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
{
g_renderer->ResetAPIState();
+ OpenGL_BindAttributelessVAO();
+
GLuint src_texture = 0;
// We aren't allowed to render and sample the same texture in one draw call,