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authorStenzek <stenzek@gmail.com>2018-01-21 00:59:10 +1000
committerStenzek <stenzek@gmail.com>2018-02-22 19:08:52 +1000
commit3fd4142f361bd6af2c147faf48e1d1d62d170067 (patch)
tree824e1fe80fab472c0073232ac7580a4132ce3e9a /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parentfca9c28f38e46b78bf65c3b427a21560e5fb42b7 (diff)
OGL: Track state of last bound vertex array object
This reduces the overhead of calling glBindVertexArray() every time RestoreAPIState() is called, even when it is redundant.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index a00b026103..b82d6d89cf 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -19,6 +19,7 @@
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureConverter.h"
+#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VertexShaderGen.h"
@@ -395,6 +396,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glEnableVertexAttribArray(SHADER_COLOR1_ATTRIB);
glVertexAttribIPointer(SHADER_COLOR1_ATTRIB, 1, GL_INT, sizeof(EfbPokeData),
(void*)offsetof(EfbPokeData, data));
+ glBindBuffer(GL_ARRAY_BUFFER,
+ static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glEnable(GL_PROGRAM_POINT_SIZE);
@@ -563,8 +566,6 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
{
g_renderer->ResetAPIState();
- OpenGL_BindAttributelessVAO();
-
GLuint src_texture = 0;
// We aren't allowed to render and sample the same texture in one draw call,
@@ -582,6 +583,7 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
g_sampler_cache->BindNearestSampler(9);
m_pixel_format_shaders[convtype ? 1 : 0].Bind();
+ ProgramShaderCache::BindVertexFormat(nullptr);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(m_textureType, 0);
@@ -607,6 +609,8 @@ void FramebufferManager::PokeEFB(EFBAccessType type, const EfbPokeData* points,
glViewport(0, 0, m_targetWidth, m_targetHeight);
glDrawArrays(GL_POINTS, 0, (GLsizei)num_points);
+ glBindBuffer(GL_ARRAY_BUFFER,
+ static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
g_renderer->RestoreAPIState();
// TODO: Could just update the EFB cache with the new value