diff options
| author | Lioncash <mathew1800@gmail.com> | 2014-10-26 04:53:22 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-10-26 04:54:58 -0400 |
| commit | 49b94e52858e5869ea2872ed75810ba075cfa0eb (patch) | |
| tree | 39f2911237486cd32287ea2b528710e5997ee22c /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | f895648eb95369e2d302ba93cc4354d3880a7337 (diff) | |
OGL: Get rid of error macros
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index c356be9c61..a8441952e9 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -135,7 +135,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolvedColorTexture, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_resolvedDepthTexture, 0); - GL_REPORT_FBO_ERROR(); } // Create XFB framebuffer; targets will be created elsewhere. @@ -146,7 +145,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textureType, m_efbColor, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_textureType, m_efbDepth, 0); - GL_REPORT_FBO_ERROR(); // EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f glViewport(0, 0, m_targetWidth, m_targetHeight); @@ -400,7 +398,6 @@ void XFBSource::CopyEFB(float Gamma) // Bind texture. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); - GL_REPORT_FBO_ERROR(); glBlitFramebuffer( 0, 0, texWidth, texHeight, |
