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| author | lfsafady <lfsafady@outlook.com> | 2017-06-17 17:21:29 -0300 |
|---|---|---|
| committer | lfsafady <lfsafady@outlook.com> | 2017-06-27 07:08:43 -0300 |
| commit | 75af792070d1158a94da76ee706d4563ca58e950 (patch) | |
| tree | 06712be6d5fadd7f9e832ad17f0ab29b121147da /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | d9d51fe0c479702b7f0dfbdc788e7f2821162a6b (diff) | |
Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
0 files changed, 0 insertions, 0 deletions
