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authorJules Blok <jules.blok@gmail.com>2014-11-06 11:41:39 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:40 +0100
commit8210b9c915816cf8f778db1b633f2327897af005 (patch)
tree8ff03bc44112e17304e2e32568abd20e88749764 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parent02ad1a36ea0c11d5bac2c2d55e2af51b3aa6111f (diff)
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index dcc5791dfc..f24172e7e0 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -21,8 +21,6 @@ int FramebufferManager::m_targetHeight;
int FramebufferManager::m_msaaSamples;
GLenum FramebufferManager::m_textureType;
-int FramebufferManager::m_EFBLayers;
-
GLuint FramebufferManager::m_efbFramebuffer;
GLuint FramebufferManager::m_xfbFramebuffer;
GLuint FramebufferManager::m_efbColor;