diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-06 11:41:39 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:27:40 +0100 |
| commit | 8210b9c915816cf8f778db1b633f2327897af005 (patch) | |
| tree | 8ff03bc44112e17304e2e32568abd20e88749764 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | 02ad1a36ea0c11d5bac2c2d55e2af51b3aa6111f (diff) | |
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index dcc5791dfc..f24172e7e0 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -21,8 +21,6 @@ int FramebufferManager::m_targetHeight; int FramebufferManager::m_msaaSamples; GLenum FramebufferManager::m_textureType; -int FramebufferManager::m_EFBLayers; - GLuint FramebufferManager::m_efbFramebuffer; GLuint FramebufferManager::m_xfbFramebuffer; GLuint FramebufferManager::m_efbColor; |
