diff options
| author | degasus <wickmarkus@web.de> | 2015-05-29 09:55:45 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-06-02 23:06:41 +0200 |
| commit | 84b13de53813048f6caec80b39c7fb6ad695afc9 (patch) | |
| tree | 6fada1d493ec6488b5c2a5a4f695256dee9b34d7 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | 2b5945ae07dbbf46e6e38d2524bf2112ef2b6324 (diff) | |
OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 80 |
1 files changed, 44 insertions, 36 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 2bd7bbcb85..1c0b4246b7 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -38,9 +38,9 @@ GLuint FramebufferManager::m_resolvedDepthTexture; SHADER FramebufferManager::m_pixel_format_shaders[2]; // EFB pokes -GLuint FramebufferManager::m_EfbColorPokes_VBO; -GLuint FramebufferManager::m_EfbColorPokes_VAO; -SHADER FramebufferManager::m_EfbColorPokes; +GLuint FramebufferManager::m_EfbPokes_VBO; +GLuint FramebufferManager::m_EfbPokes_VAO; +SHADER FramebufferManager::m_EfbPokes; FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int msaaSamples) { @@ -315,29 +315,36 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6.c_str(), (m_EFBLayers > 1) ? gs.c_str() : nullptr); ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8.c_str(), (m_EFBLayers > 1) ? gs.c_str() : nullptr); - ProgramShaderCache::CompileShader(m_EfbColorPokes, + ProgramShaderCache::CompileShader(m_EfbPokes, StringFromFormat( "in vec2 rawpos;\n" - "in vec4 color0;\n" + "in vec4 color0;\n" // color + "in int color1;\n" // depth "out vec4 v_c;\n" + "out float v_z;\n" "void main(void) {\n" " gl_Position = vec4(((rawpos + 0.5) / vec2(640.0, 528.0) * 2.0 - 1.0) * vec2(1.0, -1.0), 0.0, 1.0);\n" " gl_PointSize = %d.0 / 640.0;\n" - " v_c = color0;\n" + " v_c = color0.bgra;\n" + " v_z = (color1 & 0xFFFFFF) / 16777216.0;\n" "}\n", m_targetWidth).c_str(), StringFromFormat( "in vec4 %s_c;\n" + "in float %s_z;\n" "out vec4 ocol0;\n" "void main(void) {\n" - " ocol0 = %s_c.bgra;\n" - "}\n", m_EFBLayers > 1 ? "g" : "v", m_EFBLayers > 1 ? "g" : "v").c_str(), + " ocol0 = %s_c;\n" + " gl_FragDepth = %s_z;\n" + "}\n", m_EFBLayers > 1 ? "g" : "v", m_EFBLayers > 1 ? "g" : "v", m_EFBLayers > 1 ? "g" : "v", m_EFBLayers > 1 ? "g" : "v").c_str(), m_EFBLayers > 1 ? StringFromFormat( "layout(points) in;\n" "layout(points, max_vertices = %d) out;\n" "in vec4 v_c[1];\n" + "in float v_z[1];\n" "out vec4 g_c;\n" + "out float g_z;\n" "void main()\n" "{\n" " for (int j = 0; j < %d; ++j) {\n" @@ -345,18 +352,21 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms " gl_Position = gl_in[0].gl_Position;\n" " gl_PointSize = %d.0 / 640.0;\n" " g_c = v_c[0];\n" + " g_z = v_z[0];\n" " EmitVertex();\n" " EndPrimitive();\n" " }\n" "}\n", m_EFBLayers, m_EFBLayers, m_targetWidth).c_str() : nullptr); - glGenBuffers(1, &m_EfbColorPokes_VBO); - glGenVertexArrays(1, &m_EfbColorPokes_VAO); - glBindBuffer(GL_ARRAY_BUFFER, m_EfbColorPokes_VBO); - glBindVertexArray(m_EfbColorPokes_VAO ); + glGenBuffers(1, &m_EfbPokes_VBO); + glGenVertexArrays(1, &m_EfbPokes_VAO); + glBindBuffer(GL_ARRAY_BUFFER, m_EfbPokes_VBO); + glBindVertexArray(m_EfbPokes_VAO ); glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_UNSIGNED_SHORT, 0, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, x)); glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB); glVertexAttribPointer(SHADER_COLOR0_ATTRIB, 4, GL_UNSIGNED_BYTE, 1, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, data)); + glEnableVertexAttribArray(SHADER_COLOR1_ATTRIB); + glVertexAttribIPointer(SHADER_COLOR1_ATTRIB, 1, GL_INT, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, data)); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) glEnable(GL_PROGRAM_POINT_SIZE); @@ -399,11 +409,11 @@ FramebufferManager::~FramebufferManager() m_pixel_format_shaders[1].Destroy(); // EFB pokes - glDeleteBuffers(1, &m_EfbColorPokes_VBO); - glDeleteVertexArrays(1, &m_EfbColorPokes_VAO); - m_EfbColorPokes_VBO = 0; - m_EfbColorPokes_VAO = 0; - m_EfbColorPokes.Destroy(); + glDeleteBuffers(1, &m_EfbPokes_VBO); + glDeleteVertexArrays(1, &m_EfbPokes_VAO); + m_EfbPokes_VBO = 0; + m_EfbPokes_VAO = 0; + m_EfbPokes.Destroy(); } GLuint FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc) @@ -603,29 +613,27 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height void FramebufferManager::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) { - switch (type) - { - case POKE_COLOR: - { - g_renderer->ResetAPIState(); + g_renderer->ResetAPIState(); - glBindVertexArray(m_EfbColorPokes_VAO); - glBindBuffer(GL_ARRAY_BUFFER, m_EfbColorPokes_VBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(EfbPokeData) * data.size(), data.data(), GL_STREAM_DRAW); - m_EfbColorPokes.Bind(); - glViewport(0, 0, m_targetWidth, m_targetHeight); - glDrawArrays(GL_POINTS, 0, (GLsizei)data.size()); + if (type == POKE_Z) + { + glDepthMask(GL_TRUE); + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_ALWAYS); + } - g_renderer->RestoreAPIState(); + glBindVertexArray(m_EfbPokes_VAO); + glBindBuffer(GL_ARRAY_BUFFER, m_EfbPokes_VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(EfbPokeData) * data.size(), data.data(), GL_STREAM_DRAW); + m_EfbPokes.Bind(); + glViewport(0, 0, m_targetWidth, m_targetHeight); + glDrawArrays(GL_POINTS, 0, (GLsizei)data.size()); - // TODO: Could just update the EFB cache with the new value - ClearEFBCache(); - break; - } + g_renderer->RestoreAPIState(); - default: - break; - } + // TODO: Could just update the EFB cache with the new value + ClearEFBCache(); } } // namespace OGL |
