diff options
| author | crudelios <crudelios@gmail.com> | 2014-01-26 13:21:22 +0000 |
|---|---|---|
| committer | crudelios <crudelios@gmail.com> | 2014-01-26 13:21:22 +0000 |
| commit | 9b6c6fa9e411cf78b6b2951cbb3467bb2e27ab50 (patch) | |
| tree | 2038eeeda14872f6a1ba37c25c936c4ec1120525 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | d3fd0eddbbe423edddc1abb6489ccc7369c8b892 (diff) | |
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 7984b5ee74..d2169a7c91 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -394,13 +394,13 @@ XFBSource::~XFBSource() } -void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc, +void XFBSource::Draw(const MathUtil::Rectangle<int> &sourcerc, const MathUtil::Rectangle<float> &drawrc) const { // Texture map xfbSource->texture onto the main buffer glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glBlitFramebuffer(sourcerc.left, sourcerc.bottom, sourcerc.right, sourcerc.top, - drawrc.left, drawrc.bottom, drawrc.right, drawrc.top, + (int)drawrc.left, (int)drawrc.bottom, (int)drawrc.right, (int)drawrc.top, GL_COLOR_BUFFER_BIT, GL_LINEAR); GL_REPORT_ERRORD(); |
