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authorRyan Houdek <Sonicadvance1@gmail.com>2014-12-04 17:52:22 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2014-12-04 17:52:22 -0600
commita381d25d7680f393dd9d34fc2df80ffc42cc4597 (patch)
treed74437fa8952d43a15c3dd87479fde7272ae8c91 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parent02dae1d1ba0f8e6f461384ee0a668c3d14875529 (diff)
parent42bb48bd460d0ee1e11691b4de9aeab9510a43fa (diff)
Merge pull request #1651 from Armada651/resolve-layer
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp27
1 files changed, 21 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index 4ea9262625..c458b79dc6 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -135,8 +135,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// Bind resolved textures to resolved framebuffer.
glGenFramebuffers(1, &m_resolvedFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer);
- glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_resolvedColorTexture, 0);
- glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_resolvedDepthTexture, 0);
+ FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, resolvedType, m_resolvedColorTexture, 0);
+ FramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, resolvedType, m_resolvedDepthTexture, 0);
}
// Create XFB framebuffer; targets will be created elsewhere.
@@ -145,8 +145,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// Bind target textures to EFB framebuffer.
glGenFramebuffers(1, &m_efbFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
- glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_efbColor, 0);
- glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_efbDepth, 0);
+ FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textureType, m_efbColor, 0);
+ FramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_textureType, m_efbDepth, 0);
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
@@ -343,6 +343,21 @@ void FramebufferManager::SetFramebuffer(GLuint fb)
glBindFramebuffer(GL_FRAMEBUFFER, fb != 0 ? fb : GetEFBFramebuffer());
}
+void FramebufferManager::FramebufferTexture(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ if (textarget == GL_TEXTURE_2D_ARRAY || textarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
+ {
+ if (m_EFBLayers > 1)
+ glFramebufferTexture(target, attachment, texture, level);
+ else
+ glFramebufferTextureLayer(target, attachment, texture, level, 0);
+ }
+ else
+ {
+ glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ }
+}
+
// Apply AA if enabled
GLuint FramebufferManager::ResolveAndGetRenderTarget(const EFBRectangle &source_rect)
{
@@ -367,7 +382,7 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
src_texture = m_efbColor;
m_efbColor = m_efbColorSwap;
m_efbColorSwap = src_texture;
- glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_efbColor, 0);
+ FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textureType, m_efbColor, 0);
glViewport(0,0, m_targetWidth, m_targetHeight);
glActiveTexture(GL_TEXTURE0 + 9);
@@ -399,7 +414,7 @@ void XFBSource::CopyEFB(float Gamma)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferManager::GetXFBFramebuffer());
// Bind texture.
- glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0);
+ FramebufferManager::FramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, texture, 0);
glBlitFramebuffer(
0, 0, texWidth, texHeight,