diff options
| author | Stenzek <stenzek@gmail.com> | 2017-09-09 12:44:25 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-11-23 16:09:59 +1000 |
| commit | ab44536a3c5e03851a94848c8c08779d11eedf3d (patch) | |
| tree | de8c04b218cf1552601e1d2d0d32954339b71d6a /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | 73a67aa413d9bd5e30f361089915135b2fb41e7a (diff) | |
OGL: Update the window size after swapping buffers, not before
Prevents us from rendering beyond the viewport bounds.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index af526fce36..a00b026103 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -54,6 +54,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo GLenum pixel_format, GLenum data_type) { GLuint texture; + glActiveTexture(GL_TEXTURE9); glGenTextures(1, &texture); glBindTexture(texture_type, texture); if (texture_type == GL_TEXTURE_2D_ARRAY) |
