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authorStenzek <stenzek@gmail.com>2017-09-09 12:44:25 +1000
committerStenzek <stenzek@gmail.com>2017-11-23 16:09:59 +1000
commitab44536a3c5e03851a94848c8c08779d11eedf3d (patch)
treede8c04b218cf1552601e1d2d0d32954339b71d6a /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parent73a67aa413d9bd5e30f361089915135b2fb41e7a (diff)
OGL: Update the window size after swapping buffers, not before
Prevents us from rendering beyond the viewport bounds.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index af526fce36..a00b026103 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -54,6 +54,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo
GLenum pixel_format, GLenum data_type)
{
GLuint texture;
+ glActiveTexture(GL_TEXTURE9);
glGenTextures(1, &texture);
glBindTexture(texture_type, texture);
if (texture_type == GL_TEXTURE_2D_ARRAY)