diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-10-16 18:52:32 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:22:55 +0100 |
| commit | b005f61a2e8e34e9de10183d1fe6f873f7dd9133 (patch) | |
| tree | ff37bdf24c63fed58d0979de95dc41fdac55abdb /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | 6670cacddcc6aacc17181409457c575c6539cace (diff) | |
Add geometry shader generator for stereo 3D.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 24a2f247a9..8603c3b030 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -73,7 +73,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms m_efbDepth = glObj[1]; m_efbColorSwap = glObj[2]; - m_EFBLayers = 1; + m_EFBLayers = (g_ActiveConfig.bStereo) ? 2 : 1; // OpenGL MSAA textures are a different kind of texture type and must be allocated // with a different function, so we create them separately. |
