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authorJules Blok <jules.blok@gmail.com>2014-10-16 18:52:32 +0200
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:22:55 +0100
commitb005f61a2e8e34e9de10183d1fe6f873f7dd9133 (patch)
treeff37bdf24c63fed58d0979de95dc41fdac55abdb /Source/Core/VideoBackends/OGL/FramebufferManager.cpp
parent6670cacddcc6aacc17181409457c575c6539cace (diff)
Add geometry shader generator for stereo 3D.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index 24a2f247a9..8603c3b030 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -73,7 +73,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_efbDepth = glObj[1];
m_efbColorSwap = glObj[2];
- m_EFBLayers = 1;
+ m_EFBLayers = (g_ActiveConfig.bStereo) ? 2 : 1;
// OpenGL MSAA textures are a different kind of texture type and must be allocated
// with a different function, so we create them separately.