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| author | Anthony <Helios747@users.noreply.github.com> | 2018-02-23 09:18:19 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-02-23 09:18:19 -0800 |
| commit | b66f96c617c87d0edbc4a9cb84c8c8e18ead915c (patch) | |
| tree | 11876004e4d5c0536a2382a9d7fd380488d47fbe /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | a62343bd4fe2ea425b8543d60922bb3d54d39ab2 (diff) | |
| parent | fec6bb4d5676de8834c90d93127c1459f46f8dcb (diff) | |
Merge pull request #6042 from stenzek/videocommon-pipelines
VideoCommon pipelines ("Abstract Pipeline")
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index a00b026103..b82d6d89cf 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -19,6 +19,7 @@ #include "VideoBackends/OGL/Render.h" #include "VideoBackends/OGL/SamplerCache.h" #include "VideoBackends/OGL/TextureConverter.h" +#include "VideoBackends/OGL/VertexManager.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VertexShaderGen.h" @@ -395,6 +396,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glEnableVertexAttribArray(SHADER_COLOR1_ATTRIB); glVertexAttribIPointer(SHADER_COLOR1_ATTRIB, 1, GL_INT, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, data)); + glBindBuffer(GL_ARRAY_BUFFER, + static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle()); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) glEnable(GL_PROGRAM_POINT_SIZE); @@ -563,8 +566,6 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype) { g_renderer->ResetAPIState(); - OpenGL_BindAttributelessVAO(); - GLuint src_texture = 0; // We aren't allowed to render and sample the same texture in one draw call, @@ -582,6 +583,7 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype) g_sampler_cache->BindNearestSampler(9); m_pixel_format_shaders[convtype ? 1 : 0].Bind(); + ProgramShaderCache::BindVertexFormat(nullptr); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindTexture(m_textureType, 0); @@ -607,6 +609,8 @@ void FramebufferManager::PokeEFB(EFBAccessType type, const EfbPokeData* points, glViewport(0, 0, m_targetWidth, m_targetHeight); glDrawArrays(GL_POINTS, 0, (GLsizei)num_points); + glBindBuffer(GL_ARRAY_BUFFER, + static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle()); g_renderer->RestoreAPIState(); // TODO: Could just update the EFB cache with the new value |
