diff options
| author | Vincent Duvert <vincent@duvert.net> | 2017-03-17 23:53:56 +0100 |
|---|---|---|
| committer | Vincent Duvert <vincent@duvert.net> | 2017-03-17 23:53:56 +0100 |
| commit | bbb59453757e706c3a68ae43c50b23d7072fbc4f (patch) | |
| tree | 886718f911ca78ce8698f42353f7787e8f1462c2 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | b7f605e88e885d645bfe2d8c9bfdb571f82059f3 (diff) | |
OGL: Fix texture_type checks in CreateTexture
The FrameBufferManager::CreateTexture (from the OpenGL backend) method introduced by commit 69cedf41 incorrectly compares the texture variable (which contains a name provided by glGenTextures) against GL_TEXTURE_2D_MULTISAMPLE_ARRAY and GL_TEXTURE_2D_MULTISAMPLE.
It should instead use the texture_type variable for this (as done in the first branch of the if).
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 17244db24e..5fc1651285 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -63,7 +63,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo glTexImage3D(texture_type, 0, internal_format, m_targetWidth, m_targetHeight, m_EFBLayers, 0, pixel_format, data_type, nullptr); } - else if (texture == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) + else if (texture_type == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { if (g_ogl_config.bSupports3DTextureStorage) glTexStorage3DMultisample(texture_type, m_msaaSamples, internal_format, m_targetWidth, @@ -72,7 +72,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo glTexImage3DMultisample(texture_type, m_msaaSamples, internal_format, m_targetWidth, m_targetHeight, m_EFBLayers, false); } - else if (texture == GL_TEXTURE_2D_MULTISAMPLE) + else if (texture_type == GL_TEXTURE_2D_MULTISAMPLE) { if (g_ogl_config.bSupports2DTextureStorage) glTexStorage2DMultisample(texture_type, m_msaaSamples, internal_format, m_targetWidth, |
