diff options
| author | Dolphin Bot <dolphin-emu-bot@users.noreply.github.com> | 2015-05-08 15:20:57 +0200 |
|---|---|---|
| committer | Dolphin Bot <dolphin-emu-bot@users.noreply.github.com> | 2015-05-08 15:20:57 +0200 |
| commit | ca7fe09f1adda29b8ac76ffa492b2d1e96649e6b (patch) | |
| tree | 1f9c0beba0e258cd796e34aa900271576de02b76 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | 268b8fd26f8888bf08873bbc8d94b7eea00a402c (diff) | |
| parent | 1d745d632ab9f4774bc38782cd688a5fa48bc097 (diff) | |
Merge pull request #2369 from Armada651/depth-percision
VideoBackends: Use proper floating point depth precision.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 23c0600819..3eea0dcd36 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -89,7 +89,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glTexParameteri(m_textureType, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(m_textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(m_textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage3D(m_textureType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); + glTexImage3D(m_textureType, 0, GL_DEPTH_COMPONENT32F, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); glBindTexture(m_textureType, m_efbColorSwap); glTexParameteri(m_textureType, GL_TEXTURE_MAX_LEVEL, 0); @@ -111,7 +111,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glTexImage3DMultisample(m_textureType, m_msaaSamples, GL_RGBA, m_targetWidth, m_targetHeight, m_EFBLayers, false); glBindTexture(m_textureType, m_efbDepth); - glTexImage3DMultisample(m_textureType, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, false); + glTexImage3DMultisample(m_textureType, m_msaaSamples, GL_DEPTH_COMPONENT32F, m_targetWidth, m_targetHeight, m_EFBLayers, false); glBindTexture(m_textureType, m_efbColorSwap); glTexImage3DMultisample(m_textureType, m_msaaSamples, GL_RGBA, m_targetWidth, m_targetHeight, m_EFBLayers, false); @@ -125,7 +125,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glTexImage2DMultisample(m_textureType, m_msaaSamples, GL_RGBA, m_targetWidth, m_targetHeight, false); glBindTexture(m_textureType, m_efbDepth); - glTexImage2DMultisample(m_textureType, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, false); + glTexImage2DMultisample(m_textureType, m_msaaSamples, GL_DEPTH_COMPONENT32F, m_targetWidth, m_targetHeight, false); glBindTexture(m_textureType, m_efbColorSwap); glTexImage2DMultisample(m_textureType, m_msaaSamples, GL_RGBA, m_targetWidth, m_targetHeight, false); @@ -150,7 +150,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glTexParameteri(resolvedType, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(resolvedType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(resolvedType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage3D(resolvedType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); + glTexImage3D(resolvedType, 0, GL_DEPTH_COMPONENT32F, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); // Bind resolved textures to resolved framebuffer. glGenFramebuffers(m_EFBLayers, m_resolvedFramebuffer); |
