diff options
| author | Lioncash <mathew1800@gmail.com> | 2015-12-22 18:06:05 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2015-12-22 18:06:05 -0500 |
| commit | e422af9cce63307fb441fefd1a450f275c6f15a5 (patch) | |
| tree | bfc22773961c16c191c704e8873621ec175d7082 /Source/Core/VideoBackends/OGL/FramebufferManager.cpp | |
| parent | 1b69743ba14ebca7c51862b7df8da6751eb213f0 (diff) | |
FramebufferManager: Get rid of raw new and delete
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index e59af17e25..6d886f881f 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <memory> +#include <vector> #include "Common/Common.h" #include "Common/CommonFuncs.h" @@ -26,14 +27,14 @@ int FramebufferManager::m_targetHeight; int FramebufferManager::m_msaaSamples; GLenum FramebufferManager::m_textureType; -GLuint* FramebufferManager::m_efbFramebuffer; +std::vector<GLuint> FramebufferManager::m_efbFramebuffer; GLuint FramebufferManager::m_xfbFramebuffer; GLuint FramebufferManager::m_efbColor; GLuint FramebufferManager::m_efbDepth; GLuint FramebufferManager::m_efbColorSwap; // for hot swap when reinterpreting EFB pixel formats // Only used in MSAA mode. -GLuint* FramebufferManager::m_resolvedFramebuffer; +std::vector<GLuint> FramebufferManager::m_resolvedFramebuffer; GLuint FramebufferManager::m_resolvedColorTexture; GLuint FramebufferManager::m_resolvedDepthTexture; @@ -79,8 +80,8 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms m_efbColorSwap = glObj[2]; m_EFBLayers = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1; - m_efbFramebuffer = new GLuint[m_EFBLayers](); - m_resolvedFramebuffer = new GLuint[m_EFBLayers](); + m_efbFramebuffer.resize(m_EFBLayers); + m_resolvedFramebuffer.resize(m_EFBLayers); // OpenGL MSAA textures are a different kind of texture type and must be allocated // with a different function, so we create them separately. @@ -183,7 +184,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glTexImage3D(resolvedType, 0, GL_DEPTH_COMPONENT32F, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); // Bind resolved textures to resolved framebuffer. - glGenFramebuffers(m_EFBLayers, m_resolvedFramebuffer); + glGenFramebuffers(m_EFBLayers, m_resolvedFramebuffer.data()); glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer[0]); FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, resolvedType, m_resolvedColorTexture, 0); FramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, resolvedType, m_resolvedDepthTexture, 0); @@ -201,7 +202,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glGenFramebuffers(1, &m_xfbFramebuffer); // Bind target textures to EFB framebuffer. - glGenFramebuffers(m_EFBLayers, m_efbFramebuffer); + glGenFramebuffers(m_EFBLayers, m_efbFramebuffer.data()); glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer[0]); FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textureType, m_efbColor, 0); FramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_textureType, m_efbDepth, 0); @@ -414,12 +415,12 @@ FramebufferManager::~FramebufferManager() // Note: OpenGL deletion functions silently ignore parameters of "0". - glDeleteFramebuffers(m_EFBLayers, m_efbFramebuffer); - glDeleteFramebuffers(m_EFBLayers, m_resolvedFramebuffer); - delete [] m_efbFramebuffer; - delete [] m_resolvedFramebuffer; - m_efbFramebuffer = nullptr; - m_resolvedFramebuffer = nullptr; + glDeleteFramebuffers(m_EFBLayers, m_efbFramebuffer.data()); + glDeleteFramebuffers(m_EFBLayers, m_resolvedFramebuffer.data()); + + // Required, as these are static class members + m_efbFramebuffer.clear(); + m_resolvedFramebuffer.clear(); glDeleteFramebuffers(1, &m_xfbFramebuffer); m_xfbFramebuffer = 0; |
