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| author | Tony Wasserka <neobrainx@gmail.com> | 2014-01-31 06:13:26 -0800 |
|---|---|---|
| committer | Tony Wasserka <neobrainx@gmail.com> | 2014-01-31 06:13:26 -0800 |
| commit | 3dd31fe22b2c3b53fa9830b9dc743b87773aec34 (patch) | |
| tree | ecb2eda85933d52eae117b8a20374b77dd09ff17 /Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp | |
| parent | 0735fb7a52876939bebda82be89145b1aa344606 (diff) | |
| parent | a65162f1cd345b8f206fd01e19ac261d09ac291b (diff) | |
Merge pull request #11 from degasus/VertexLoaderCleanup
Vertex loader cleanup.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp index c0112c4e9e..4f3f2ad0d7 100644 --- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp +++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp @@ -37,11 +37,23 @@ GLVertexFormat::~GLVertexFormat() inline GLuint VarToGL(VarType t) { static const GLuint lookup[5] = { - GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT + GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT }; return lookup[t]; } +static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format) +{ + if (!format.enable) + return; + + glEnableVertexAttribArray(attrib); + if (format.integer) + glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)NULL + format.offset); + else + glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)NULL + format.offset); +} + void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl) { this->vtx_decl = _vtx_decl; @@ -60,35 +72,21 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers); glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers); - glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); - glVertexAttribPointer(SHADER_POSITION_ATTRIB, 3, GL_FLOAT, GL_FALSE, vtx_decl.stride, (u8*)NULL); + SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position); for (int i = 0; i < 3; i++) { - if (vtx_decl.num_normals > i) { - glEnableVertexAttribArray(SHADER_NORM0_ATTRIB+i); - glVertexAttribPointer(SHADER_NORM0_ATTRIB+i, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.normal_offset[i]); - } + SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]); } for (int i = 0; i < 2; i++) { - if (vtx_decl.color_offset[i] != -1) { - glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB+i); - glVertexAttribPointer(SHADER_COLOR0_ATTRIB+i, 4, GL_UNSIGNED_BYTE, GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.color_offset[i]); - } + SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, vtx_decl.colors[i]); } for (int i = 0; i < 8; i++) { - if (vtx_decl.texcoord_offset[i] != -1) { - glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB+i); - glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB+i, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]), - GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.texcoord_offset[i]); - } + SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]); } - if (vtx_decl.posmtx_offset != -1) { - glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB); - glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.posmtx_offset); - } + SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx); vm->m_last_vao = VAO; } |
