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authorLioncash <mathew1800@gmail.com>2014-08-15 14:09:53 -0400
committerLioncash <mathew1800@gmail.com>2014-08-15 14:12:29 -0400
commit960b54670ca3c2625eaaaee725e093b3f03251c5 (patch)
tree1c9349142eab88021ba3af38fc6c4e7134471ca3 /Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
parentd5d5580424d92c56f8f3d964e1437c744737c67d (diff)
OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
index dd1ffc2dfd..fab1626554 100644
--- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
@@ -75,24 +75,22 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++)
SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]);
- }
- for (int i = 0; i < 2; i++) {
+ for (int i = 0; i < 2; i++)
SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, vtx_decl.colors[i]);
- }
- for (int i = 0; i < 8; i++) {
+ for (int i = 0; i < 8; i++)
SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
- }
SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
vm->m_last_vao = VAO;
}
-void GLVertexFormat::SetupVertexPointers() {
+void GLVertexFormat::SetupVertexPointers()
+{
}
}