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authorPierre Bourdon <delroth@gmail.com>2017-09-03 03:13:40 +0200
committerGitHub <noreply@github.com>2017-09-03 03:13:40 +0200
commitab27f0f78cc52a5c49864f53913215a31bade62d (patch)
tree93bc992c0061c1cf92f232bb42c5564b48673f81 /Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
parent632cb35be685c9d8d70b7c567573d80e7533b870 (diff)
parent2237a6a04c11fa9253f68235fbe2bc060777cecd (diff)
Merge pull request #6010 from lioncash/vertex
OGL/VertexManager: Make vertex and index buffer handles private
Diffstat (limited to 'Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
index 816cdf3754..df24809ae0 100644
--- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
@@ -60,8 +60,8 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
ProgramShaderCache::BindVertexFormat(this);
// the element buffer is bound directly to the vao, so we must it set for every vao
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
- glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->GetIndexBufferHandle());
+ glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle());
SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, _vtx_decl.position);