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authorAnthony <Helios747@users.noreply.github.com>2017-07-30 01:00:16 -0700
committerGitHub <noreply@github.com>2017-07-30 01:00:16 -0700
commitba57605266b9ab178963bf56e146f355d1b93cd4 (patch)
tree0ddc89cfca6db3d343d317c18b7c07c9ab83e9c4 /Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
parent5bad2ee4a4129e734ff4f4d861cedc4cd573df55 (diff)
parentb154edb4fbdb327920a33b44f35f34cdf2636d6f (diff)
Merge pull request #5702 from stenzek/ubershaders
Ubershaders 2.0
Diffstat (limited to 'Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
index 69a6229741..816cdf3754 100644
--- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
@@ -57,6 +57,7 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
+ ProgramShaderCache::BindVertexFormat(this);
// the element buffer is bound directly to the vao, so we must it set for every vao
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
@@ -74,16 +75,10 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, _vtx_decl.texcoords[i]);
SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, _vtx_decl.posmtx);
-
- vm->m_last_vao = VAO;
}
GLVertexFormat::~GLVertexFormat()
{
glDeleteVertexArrays(1, &VAO);
}
-
-void GLVertexFormat::SetupVertexPointers()
-{
-}
}