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authorStenzek <stenzek@gmail.com>2019-03-05 23:02:40 +1000
committerStenzek <stenzek@gmail.com>2019-04-21 14:28:14 +1000
commitf2a594fad5de59180add789ebebac7ff74f69c32 (patch)
tree5bd6e3acd7ce2822516cc91589056caa475cc3a1 /Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
parent9577d0641b08b86de19953c6b6d6971d77dc6321 (diff)
OGL: Fix binding error on shutdown
This was occurring if the imgui vertex format was bound on shutdown, which is destroyed before the vertex buffers
Diffstat (limited to 'Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
index 50a6276c72..c95e1f8472 100644
--- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
@@ -80,6 +80,7 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl)
GLVertexFormat::~GLVertexFormat()
{
+ ProgramShaderCache::InvalidateVertexFormatIfBound(VAO);
glDeleteVertexArrays(1, &VAO);
}
} // namespace OGL