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authorJMC47 <JMC4789@gmail.com>2022-09-20 17:14:07 -0400
committerGitHub <noreply@github.com>2022-09-20 17:14:07 -0400
commit22197c09a3cf2753c007d8ef8d75daa5fc2c44b9 (patch)
tree14d5aa4ae61d100f3bc7a394021963258fbf3dc1 /Source/Core/VideoBackends/OGL/OGLMain.cpp
parent4ea694a7e403c673b457643e52435b355c96fd87 (diff)
parentee692abbe1032e9eb888defedb1bb00f569f68a3 (diff)
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLMain.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLMain.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp
index 24a65f746d..f6a84240e0 100644
--- a/Source/Core/VideoBackends/OGL/OGLMain.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp
@@ -94,6 +94,8 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
+ // Unneccessary since OGL doesn't use pipelines
+ g_Config.backend_info.bSupportsDynamicVertexLoader = false;
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
// options will show the option when it is not supported. The only way around this would be