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authorScott Mansell <phiren@gmail.com>2023-01-27 13:21:09 +1300
committerScott Mansell <phiren@gmail.com>2023-01-31 18:46:04 +1300
commitf0336a3129ea431862e6e3bf1ccf51a384cf3f57 (patch)
treecb768f2b19285d5966636e5e80c01c5553977632 /Source/Core/VideoBackends/OGL/OGLMain.cpp
parent8a236293455e9a71aa6fb400a6253c27540e403b (diff)
Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender to OGLGfx and OGLConfig
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLMain.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLMain.cpp22
1 files changed, 7 insertions, 15 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp
index f8ed07dc94..a36d9f99a4 100644
--- a/Source/Core/VideoBackends/OGL/OGLMain.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp
@@ -46,8 +46,10 @@ Make AA apply instantly during gameplay if possible
#include "Core/Config/GraphicsSettings.h"
+#include "VideoBackends/OGL/OGLBoundingBox.h"
+#include "VideoBackends/OGL/OGLConfig.h"
+#include "VideoBackends/OGL/OGLGfx.h"
#include "VideoBackends/OGL/OGLPerfQuery.h"
-#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
@@ -185,26 +187,16 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
return false;
- InitializeShared();
- g_renderer = std::make_unique<Renderer>(std::move(main_gl_context), wsi.render_surface_scale);
+ g_gfx = std::make_unique<OGLGfx>(std::move(main_gl_context), wsi.render_surface_scale);
ProgramShaderCache::Init();
+
g_vertex_manager = std::make_unique<VertexManager>();
- g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
- g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_perf_query = GetPerfQuery();
- g_texture_cache = std::make_unique<TextureCacheBase>();
g_sampler_cache = std::make_unique<SamplerCache>();
+ g_bounding_box = std::make_unique<OGLBoundingBox>();
- if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
- !g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
- !g_texture_cache->Initialize())
- {
- PanicAlertFmtT("Failed to initialize renderer classes");
- Shutdown();
- return false;
- }
+ InitializeShared();
- g_shader_cache->InitializeShaderCache();
return true;
}