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| author | Léo Lam <leo@leolam.fr> | 2021-01-28 01:33:46 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-28 01:33:46 +0100 |
| commit | 9ca24ae8e0da53d09e402d18055f102440af7098 (patch) | |
| tree | c1afad8f3611bf1cd49383100f21a635462269c1 /Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp | |
| parent | 4740c2a882fc13fe93adae74139caadc0917c100 (diff) | |
| parent | 500a694ca870f9f5a8ea196f4099a0e7de09fe50 (diff) | |
Merge pull request #9092 from shuffle2/vshack
msbuild: Merge "Core" libs into single DolphinLib
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp new file mode 100644 index 0000000000..09114fb974 --- /dev/null +++ b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp @@ -0,0 +1,86 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "Common/CommonTypes.h" +#include "Common/GL/GLUtil.h" +#include "Common/MsgHandler.h" + +#include "VideoBackends/OGL/OGLRender.h" +#include "VideoBackends/OGL/OGLVertexManager.h" +#include "VideoBackends/OGL/ProgramShaderCache.h" + +#include "VideoCommon/NativeVertexFormat.h" +#include "VideoCommon/VertexShaderGen.h" + +// Here's some global state. We only use this to keep track of what we've sent to the OpenGL state +// machine. + +namespace OGL +{ +std::unique_ptr<NativeVertexFormat> +Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) +{ + return std::make_unique<GLVertexFormat>(vtx_decl); +} + +static inline GLuint VarToGL(VarType t) +{ + static const GLuint lookup[5] = {GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, + GL_FLOAT}; + return lookup[t]; +} + +static void SetPointer(u32 attrib, u32 stride, const AttributeFormat& format) +{ + if (!format.enable) + return; + + glEnableVertexAttribArray(attrib); + if (format.integer) + glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, + (u8*)nullptr + format.offset); + else + glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, + (u8*)nullptr + format.offset); +} + +GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl) + : NativeVertexFormat(vtx_decl) +{ + const u32 vertex_stride = vtx_decl.stride; + + // We will not allow vertex components causing uneven strides. + if (vertex_stride & 3) + PanicAlertFmt("Uneven vertex stride: {}", vertex_stride); + + VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get()); + + glGenVertexArrays(1, &VAO); + glBindVertexArray(VAO); + ProgramShaderCache::BindVertexFormat(this); + + // the element buffer is bound directly to the vao, so we must it set for every vao + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->GetIndexBufferHandle()); + glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle()); + + SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position); + + for (int i = 0; i < 3; i++) + SetPointer(SHADER_NORM0_ATTRIB + i, vertex_stride, vtx_decl.normals[i]); + + for (int i = 0; i < 2; i++) + SetPointer(SHADER_COLOR0_ATTRIB + i, vertex_stride, vtx_decl.colors[i]); + + for (int i = 0; i < 8; i++) + SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, vtx_decl.texcoords[i]); + + SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx); +} + +GLVertexFormat::~GLVertexFormat() +{ + ProgramShaderCache::InvalidateVertexFormatIfBound(VAO); + glDeleteVertexArrays(1, &VAO); +} +} // namespace OGL |
