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authorScott Mansell <phiren@gmail.com>2023-01-27 13:21:09 +1300
committerScott Mansell <phiren@gmail.com>2023-01-31 18:46:04 +1300
commitf0336a3129ea431862e6e3bf1ccf51a384cf3f57 (patch)
treecb768f2b19285d5966636e5e80c01c5553977632 /Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp
parent8a236293455e9a71aa6fb400a6253c27540e403b (diff)
Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender to OGLGfx and OGLConfig
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp
index b77755bb12..f1213fcde5 100644
--- a/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp
@@ -6,7 +6,7 @@
#include "Common/GL/GLUtil.h"
#include "Common/MsgHandler.h"
-#include "VideoBackends/OGL/OGLRender.h"
+#include "VideoBackends/OGL/OGLGfx.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
@@ -19,7 +19,7 @@
namespace OGL
{
std::unique_ptr<NativeVertexFormat>
-Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
+OGLGfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
{
return std::make_unique<GLVertexFormat>(vtx_decl);
}