diff options
| author | Shawn Hoffman <godisgovernment@gmail.com> | 2020-09-15 05:00:24 -0700 |
|---|---|---|
| committer | Shawn Hoffman <godisgovernment@gmail.com> | 2021-01-27 14:29:48 -0800 |
| commit | ff4f67492bff68d8b34aebc9ea6c85ca34e02b71 (patch) | |
| tree | f5274db377aa0af509a3095ecfbae266b008d6ae /Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp | |
| parent | 3193f3d5c4c699ac5396a587ac782ef014bad49e (diff) | |
normalize common filenames in VideoBackends/OGL
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp new file mode 100644 index 0000000000..09114fb974 --- /dev/null +++ b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp @@ -0,0 +1,86 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "Common/CommonTypes.h" +#include "Common/GL/GLUtil.h" +#include "Common/MsgHandler.h" + +#include "VideoBackends/OGL/OGLRender.h" +#include "VideoBackends/OGL/OGLVertexManager.h" +#include "VideoBackends/OGL/ProgramShaderCache.h" + +#include "VideoCommon/NativeVertexFormat.h" +#include "VideoCommon/VertexShaderGen.h" + +// Here's some global state. We only use this to keep track of what we've sent to the OpenGL state +// machine. + +namespace OGL +{ +std::unique_ptr<NativeVertexFormat> +Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) +{ + return std::make_unique<GLVertexFormat>(vtx_decl); +} + +static inline GLuint VarToGL(VarType t) +{ + static const GLuint lookup[5] = {GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, + GL_FLOAT}; + return lookup[t]; +} + +static void SetPointer(u32 attrib, u32 stride, const AttributeFormat& format) +{ + if (!format.enable) + return; + + glEnableVertexAttribArray(attrib); + if (format.integer) + glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, + (u8*)nullptr + format.offset); + else + glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, + (u8*)nullptr + format.offset); +} + +GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl) + : NativeVertexFormat(vtx_decl) +{ + const u32 vertex_stride = vtx_decl.stride; + + // We will not allow vertex components causing uneven strides. + if (vertex_stride & 3) + PanicAlertFmt("Uneven vertex stride: {}", vertex_stride); + + VertexManager* const vm = static_cast<VertexManager*>(g_vertex_manager.get()); + + glGenVertexArrays(1, &VAO); + glBindVertexArray(VAO); + ProgramShaderCache::BindVertexFormat(this); + + // the element buffer is bound directly to the vao, so we must it set for every vao + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->GetIndexBufferHandle()); + glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle()); + + SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position); + + for (int i = 0; i < 3; i++) + SetPointer(SHADER_NORM0_ATTRIB + i, vertex_stride, vtx_decl.normals[i]); + + for (int i = 0; i < 2; i++) + SetPointer(SHADER_COLOR0_ATTRIB + i, vertex_stride, vtx_decl.colors[i]); + + for (int i = 0; i < 8; i++) + SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, vtx_decl.texcoords[i]); + + SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx); +} + +GLVertexFormat::~GLVertexFormat() +{ + ProgramShaderCache::InvalidateVertexFormatIfBound(VAO); + glDeleteVertexArrays(1, &VAO); +} +} // namespace OGL |
